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SDK 1.6
SDK 1.6
  • Welcome
  • Overview
    • Features
    • Roadmap
  • Getting started
    • Get the Unity SDK
    • Setup a project
      • 1. Scene setup
      • 2. Prefab setup
      • 3. Test your game locally
        • Local testing using builds
        • Local testing via Unity's Multiplayer Play Mode
        • Local testing via ParrelSync
      • 4. Test in the cloud
        • Deploy a Replication Server
        • Share builds
    • How to... ?
    • Single-player to multiplayer
    • Video tutorials
    • Samples and tutorials
      • Package samples
      • Sample Connection UIs
      • First Steps tutorial
        • 1. Basic syncing
          • 1.1 Animation parameters
          • 1.2 Sending commands
        • 2. Physics / Authority transfer
        • 3. Areas of interest
        • 4. Parenting entities
        • 5. Complex hierarchies
        • 6. Persistence
      • Campfire project
        • Game mechanics
        • Leveraging object pooling
        • Remote interactions: Chairs
        • Remote interactions: Trees
        • A unique object with complex state
        • Custom instantiation and destruction
        • Running a server-side NPC
        • Playing audio and particles
        • A simple text chat
      • Beginner's guide to networking
    • Troubleshooting
  • Manual
    • Unity Components
      • CoherenceSync
      • CoherenceBridge
      • CoherenceLiveQuery
      • CoherenceTagQuery
      • CoherenceGlobalQuery
      • CoherenceInput
      • CoherenceNode
      • PrefabSyncGroup
      • Order of execution
    • Networking state changes
      • Instantiate and Destroy Objects
      • Supported types
      • Messaging with Commands
      • Syncing child GameObjects
      • Animation
      • CoherenceSync references
      • [Sync] and [Command] Attributes
      • [OnValueSynced] Attribute
      • Creating your own syncable member
      • Custom Component Actions
      • Rigid Bodies
      • Interpolation
    • Authority
      • Authority transfer
      • Server-authoritative setup
    • Lifetime
      • Persistence
      • Uniqueness
      • Example: A global counter
    • Parenting network entities
      • Direct children CoherenceSyncs
      • Deeply-nested CoherenceSyncs
      • Nesting Prefabs at Edit time
    • Asset management
      • Instantiating from CoherenceSyncConfig
      • Instantiate via
      • Load via
    • Scene management
    • Multiple Connections within a Game Instance
    • Baking (code generation)
      • Conditional compilation
    • Replication Server
      • Rooms and Worlds
      • Replication Server API
    • Simulators (Servers)
      • Scripting: Client vs Simulator
      • Run local Simulators
      • World Simulators
      • Room Simulators
      • Simulator slugs
      • Build and Deploy
      • Command-line arguments
    • Client Connections
    • Optimization
      • Areas of Interest
      • Level of Detail (LOD)
      • Profiling
      • Simulation Frequency
    • Project Settings
    • Advanced topics
      • Big worlds
        • World Origin Shifting
        • Load balancing
      • Competitive games
        • Simulation Frame
        • Determinism, Prediction and Rollback
      • Team workflows
        • Version Control integration
        • Continuous Integration
      • Schema explained
        • Specification
        • Field settings
        • Archetypes
      • Code stripping
      • Replication Server CLI
      • Single-player gameplay
    • Scripting API
  • Hosting
    • Choosing where to host
    • coherence Cloud
      • Online Dashboard
      • Manage Worlds
      • Configure Rooms
      • Player Accounts
      • Game Services
        • Lobbies
        • Cloud Storage
        • Key-Value Store (Legacy)
      • APIs
        • Worlds
        • Rooms
        • Lobbies
        • Cloud Storage
        • Key-Value Store (Legacy)
    • Peer-to-peer
      • Implementing Client hosting
  • Support
    • Release notes
    • Glossary
    • Unreal Engine support
    • WebGL support
    • ECS / DOTS support
    • Known issues
    • Upgrade guide
      • Upgrade 1.5 -> 1.6
      • Upgrade 1.4 -> 1.5
      • Upgrade 1.3 -> 1.4
      • Upgrade 1.2 -> 1.3
      • Upgrade 1.1 -> 1.2
      • Upgrade 1.0 -> 1.1
      • Upgrade 0.10 -> 1.0
      • Upgrade 0.9 -> 0.10
    • Credit cost & pricing
    • Report a bug
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On this page
  • From the Unity Asset Store
  • Alternative: From our package repository
  • Video tutorial
  • Step by step process
  • Alternative: manually edit the manifest

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  1. Getting started

Get the Unity SDK

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The first step to use coherence in Unity is to install the coherence SDK.

Requirements

Latest are officially supported. As of now, we support:

  • Unity 6 LTS (min. 6000.0.23f1)

  • Unity 2022 LTS (min. 2022.2.5f1)

  • Unity 2021 LTS (min. 2021.3.45f1)

From the Unity Asset Store

You can conveniently download the SDK from the :

​​

Alternative: From our package repository

As an alternative to the Asset Store download, you can manually install coherence from our package repository. The rest of this page describes the steps to do so.

Video tutorial

Step by step process

1. Add the Scoped Registry

  • Name: coherence

  • URL: https://registry.npmjs.org

  • Scope(s): io.coherence.sdk

2. Install coherence

Now open Window > Package Manager. Select My Registries in the Packages dropdown.

Highlight the coherence package, and click Install.

Alternative: manually edit the manifest

As an alternative to the step-by-step process above, you can directly edit your package manifest.

    1. Add an entry for the coherence SDK under the dependencies object

    2. Add one for the scoped registry in the scopedRegistries array

You can see an example below:

{
  "dependencies": {
    "com.unity.collab-proxy": "1.3.9",
    "com.unity.ide.rider": "2.0.7",
    "com.unity.ide.visualstudio": "2.0.7",
    "com.unity.ide.vscode": "1.2.3",
    "com.unity.ugui": "1.0.0",
    /* Other packages... */

    /*** ADD THIS START ***/
    "io.coherence.sdk": "1.0.0",
    /*** ADD THIS END ***/
        
    "com.unity.modules.ai": "1.0.0",
    "com.unity.modules.androidjni": "1.0.0",
    "com.unity.modules.animation": "1.0.0",
    "com.unity.modules.audio": "1.0.0",
    "com.unity.modules.imgui": "1.0.0",
    /* Other modules... */
    
  }, /* < add this comma if not already present */
  
  /*** ADD THIS SECTION START ***/
  "scopedRegistries": [
    {
      "name": "coherence",
      "url": "https://registry.npmjs.org",
      "scopes": [
        "io.coherence.sdk"
      ]
    }
  ]
  /*** ADD THIS SECTION END ***/
  
}

You will then see the package in the Package Manager under My Registries.


When you successfully install the coherence SDK, after code compilation, you should see the Welcome window.

First, go to Edit > Project Settings. Under , add a new Scoped Registry with the following information:

Refer to Unity's instructions on .

Edit /Packages/manifest.json

📂
Package Manager
modifying your project manifest
Unity LTS releases
Unity Asset Store
​​
Package Manager Advanced Settings