For the complete documentation index, see llms.txt. This page is also available as Markdown.

Local testing via Unity's Multiplayer Play Mode

Multiplayer Play Mode (MMPM) is Unity's official solution for local multiplayer testing, available from Unity 6.

Pros

  • Short iteration times

  • Tighter integration within the Editor, doesn't require multiple (standalone) Editors open

Cons

  • Requires Unity 6+

  • Can be more resource demanding than just running builds

How to use?

  • Install MPPM as described in their Installation Instructions

  • Open Window > Multiplayer Play Mode

  • Enable up to 4 virtual Players

  • Make sure that the baked data is up-to-date before starting to test, and that the Replication Server is running with the latest schema

  • Enter Play Mode

coherence tells apart virtual Players from the main Editor, so it's easier for you to not edit assets in clones by mistake.

Inspecting a CoherenceSync on a virtual Player

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