Replication Server API
This page illustrates a few API you can use to interact with the Replication Server.
Connection to a Replication Server
When the Replication Server is running, you connect to it using the Connect method.
Connect to a local Replication Server
Before you connect, make sure you've baked. Then, (re)start a Replication Server for Worlds or Rooms. In this example, we're going for Worlds.

using Coherence;
using Coherence.Connection;
using Coherence.Toolkit;
using UnityEngine;
public class ConnectToLocal : MonoBehaviour
{
void Start()
{
var Bridge = FindAnyObjectByType<CoherenceBridge>();
var endpoint = new EndpointData
{
region = EndpointData.LocalRegion,
host = "127.0.0.1",
port = RuntimeSettings.Instance.LocalWorldUDPPort,
schemaId = RuntimeSettings.Instance.SchemaID,
};
Bridge.Connect(endpoint);
}
}After trying to connect you might be interested in knowing whether the connection succeeded. The Connect call will run asynchronously and take around 100 ms to finish, or longer if you connect to a remote Server.
Respond to connection events
using Coherence;
using Coherence.Connection;
using Coherence.Toolkit;
using UnityEngine;
public class ConnectToLocal : MonoBehaviour
{
private CoherenceBridge Bridge;
void Start()
{
Bridge = FindAnyObjectByType<CoherenceBridge>();
Bridge.onConnected.AddListener(HandleConnected);
Bridge.onDisconnected.AddListener(HandleDisconnected);
Bridge.onLiveQuerySynced.AddListener(HandleLiveQuerySynced);
var endpoint = new EndpointData
{
region = EndpointData.LocalRegion,
host = "127.0.0.1",
port = 32001,
schemaId = RuntimeSettings.instance.SchemaID,
};
Bridge.Connect(endpoint);
}
private void HandleConnected(CoherenceBridge _) { /* ... */ }
private void HandleLiveQuerySynced(CoherenceBridge _) { /* ... */ }
private void HandleDisconnected(CoherenceBridge _, ConnectionCloseReason reason) { /* ... */ }
private void OnDestroy()
{
Bridge.onConnected.RemoveListener(HandleConnected);
Bridge.onDisconnected.RemoveListener(HandleDisconnected);
Bridge.onLiveQuerySynced.RemoveListener(HandleLiveQuerySynced);
}
}To connect with multiple Clients locally, publish a build for your platform (File > Build and Run, details in Unity docs). Run the Replication Server and launch the build any number of times. You can also enter Play Mode in the Unity Editor.
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