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SDK 1.7 Preview
SDK 1.7 Preview
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  1. Hosting
  2. coherence Cloud
  3. APIs

Rooms

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After enabling at least one region in the , you can use the CloudService.Rooms API to create Rooms and delete and fetch existing Rooms. After fetching an existing Room, you can join it via the CoherenceBridge.JoinRoom method:

using Coherence.Cloud;
using Coherence.Toolkit;
using UnityEngine;

public class AsyncRoomsExample : MonoBehaviour
{
    async void Start()
    {
        // Wait until a player account has logged in to coherence Cloud.
        PlayerAccount playerAccount = await PlayerAccount.GetMainAsync();
        var rooms = playerAccount.Services.Rooms;

        // Fetch all available Room regions from our Project
        var availableRegions = await rooms.RefreshRegionsAsync();
        if (availableRegions.Count == 0)
        {
            return;
        }

        // Create a new room in the first available region
        var roomsService = rooms.GetRoomServiceForRegion(availableRegions[0]);
        var newRoom = await roomsService.CreateRoomAsync(RoomCreationOptions.Default);

        // Try finding a coherence Bridge that has 'Player Account' set to
        // 'Auto Login As Guest' or 'Main' and have it join the new room.
        if (CoherenceBridgeStore.TryGetBridge(playerAccount, out var bridge))
        {
            bridge.JoinRoom(newRoom);
        }
    }
}
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