> For the complete documentation index, see [llms.txt](https://docs.coherence.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.coherence.io/getting-started/samples-and-tutorials/package-samples.md).

# Samples

Once you [install the SDK](/getting-started/installation.md), you have access to a variety of **Samples**, which you can access through the Hub.

Note that the Samples are meant to be self-explanatory, so they come with no documentation.

<figure><img src="/files/FdhUurlZ61jixVaZe7IJ" alt=""><figcaption><p>Importing the Sample Scenes from within the Hub</p></figcaption></figure>

<figure><img src="/files/Pe6HqUdPEKRSRWAOcKSd" alt=""><figcaption><p>Samples tab on the coherence Hub</p></figcaption></figure>

{% hint style="info" %}
Most samples in the Hub are implemented as Unity Package Samples, therefore they are available through the Package Manager window. However, the Hub implements offers a higher abstraction layer that improves user experience of installation and upgrading of samples, so we **highly recommend** you use the Hub and don't import samples using this window.
{% endhint %}

{% hint style="warning" %}
**When opening a scene, it shows up all magenta!**

If, once you import the samples, the scenes show up magenta/pink, it's because the samples are made for the built-in pipeline and your project is using either URP or HDRP.

To fix this in URP, go to: *Window > Rendering > Render Pipeline Converter*

Click on the checkboxes to choose what to convert (**Materials** is necessary), then click the **Initialize and Convert** button. After a brief loading, you should see the example scenes displayed correctly.

For more information, refer to Unity's guides [for URP](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@17.0/manual/features/rp-converter.html) or [for HDRP](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@17.0/manual/convert-from-built-in-convert-materials-and-shaders.html).
{% endhint %}
