# Configure Rooms

![Configuring rooms in the Online Dashboard](/files/JSlldkXi98PuglBn5IDK)

From the left sidebar, select **Rooms**. On this page you can:

* Choose the regions you want to allow your rooms to be created in.
* Enable Simulators for your Rooms.
* View a list of recently created Rooms.
* View a list of recently uploaded Simulators.

### Simulators

From the Online Dashboard, you can configure what size you want your [Simulator](/manual/simulation-server.md) instances to be. To attach a Simulator to a Room, send the ["Simulator slug"](/manual/simulation-server/simulator-slugs.md) uploaded through the SDK with the Rooms creation request. When using the [Unity Cloud Service API](/hosting/coherence-cloud/coherence-cloud-apis.md) to create Rooms, the Simulator uploaded through the SDK is automatically assigned in the creation request.

### Replication Server & Send Frequency

The packet frequencies for sending and receiving data can be adjusted per project. It is part of the **Advanced Config** section and adjusting the frequencies is available only for paid plans.

### Recent Rooms Table

<figure><img src="/files/olHnzJZeamk4PvbseKY0" alt=""><figcaption></figcaption></figure>

The **Recent Rooms Table** provides a quick view of the recently created Rooms with the following information per column:

| Column name    | Description                                                                                |
| -------------- | ------------------------------------------------------------------------------------------ |
| **ID**         | ID of the Room.                                                                            |
| **KV/Tags**    | Key-value pairs associated with the Room, followed by Tags attached to the Room.           |
| **SDK/Schema** | SDK version used by the Room, followed by the Schema ID used by the Room.                  |
| **Logs**       | Allows viewing Room logs and Replication Server (RS) logs.                                 |
| **IP**         | IP address of the Replication Server attached to the Room, followed by a region indicator. |
| **Status**     | Open / Closed, how many active players and when it was created                             |
| **Sim Status** | Status of the Simulator attached to the Room (Starting, Started, Stopped).                 |
| **Sim**        | Simulator Slug for the Room (if using Simulators)                                          |

### Creating, Fetching and Joining Rooms in Unity

Please refer to the [Cloud Service API: Rooms](/hosting/coherence-cloud/coherence-cloud-apis/rooms.md) section.

### Closing Rooms

Rooms are automatically closed within a few minutes after the last player has left the room. This can be changed in the **Advanced Config** section.

### Current Limits

**Players**

The default setting is 10 players hosted, but you can specify your own value anywhere **between 2 and 100 players**.

To support more than a 100 players per room, write to **<devrel@coherence.io>**

**Entities**

**1000 by default**, but can be increased up to 65535 in local development or client-hosted scenarios.

There is no UI button for increasing the supported player count, so you need to work through our [Rooms API](/hosting/coherence-cloud/coherence-cloud-apis/rooms.md).

When creating a room via `ReplicationServerRoomsService.CreateRoom` you can pass `SelfHostedRoomCreationOptions` as creation options.

To change the Entity limit just set the `SelfHostedRoomCreationOptions.MaxEntities` to a desired value.

**Tags**

* Each individual tag: max 50 characters.
* Total size of all tags combined: max 500 bytes.

**Key-Value Pairs**

* Each individual key: max 50 characters (min 1).
* Each individual value: max 50 characters (min 1).
* Total size of all keys + values combined: max 2,000 bytes.


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