Configure Rooms

From the Online Dashboard, you can configure how Rooms are created through the SDK in the coherence cloud.

From the left sidebar, select Rooms. On this page you can:

  • choose the regions you want to allow your rooms to be created in

  • enable Simulators for your Rooms

  • view a list of recently created Rooms

  • view a list of recently uploaded Simulators


From the Online Dashboard, you can configure what size you want your Simulator instances to be. To attach a Simulator to a Room, send the "Simulator slug" uploaded through the SDK with the Rooms creation request. When using the Unity Cloud Service API to create Rooms, the Simulator uploaded through the SDK is automatically assigned in the creation request.

Replication Server & Send Frequency

The packet frequencies for sending and receiving data can be adjusted per project. It is part of the Advanced Config section and adjusting the frequencies is available only for paid plans.

Recent Rooms Table

The Recent Rooms Table provide a quick view of the recently created Rooms with the following information per column:

Column nameDescription


ID of the Room.


Key-value pairs associated with the Room, followed by Tags attached to the Room.


SDK version used by the Room, followed by the Schema ID used by the Room.


Allows viewing Room logs and Replication Server (RS) logs.


IP address of the Replication Server attached to the Room, followed by a region indicator.

Room Status

Status of the Room (Open or Closed).


Time duration since the Room creation.

Sim Status

Status of the Simulator attached to the Room (Starting, Started, Stopped).


Sim Slug for the Room.


Messages from the Simulator orchestration. This field is usually empty but will contain a message if an issue happened with the Simulator life-cycle. The message provides the reason for the Simulator's current state (usually Stopped). Once a Simulator is stopped (for Room inactivity for instance), the Message column will mention Idle-stopped.

Creating, Fetching and Joining Rooms in Unity

Please refer to the Cloud Service API: Rooms section.

Closing Rooms

Rooms are automatically closed within a few minutes after the last player has left the room. This can be changed in the Advanced Config section.

Current Limits

Current limits for Rooms are as follows: Players

The default setting is 10 players hosted, but you can specify your own value anywhere between 2 and 100 players.

To support more than a 100 players per room, write to


1000 by default, but can be increased up to 65535 in local development or client-hosted scenarios.

There is no UI button for increasing the supported player count, so you need to work through our Rooms API.

When creating a room viaReplicationServerRoomsService.CreateRoom you can pass SelfHostedRoomCreationOptions as creation options.\

To change the Entity limit just set the SelfHostedRoomCreationOptions.MaxEntities to a desired value.

Last updated