Now we can build the project and try out network replication locally.
You can run a local Replication Server from the coherence menu:
This will open a new terminal window with the Replication Server and a World created in it.
As with most features found in the menu, you can find local replication server functionality in the Coherence Hub as well. Open the Servers tab and run a Room or a World Replication Server.
coherence -> CoherenceHub
Now it's time to make a standalone build and test network replication.
Open the Build Settings window (File > Build Settings). Click on Add Open Scenes to add the current scene to the build. Click Build and Run.
Select a folder (e.g. Builds) and click OK.
When the build is done, start another instance of the executable (or run the project in the Game Window in Unity).
Click Connect on both clients. Now try focusing one and using WASD keys. You will see the box move on the other side as well.
If you want to connect to the local Replication Server from another local device (such as another PC, Mac, Mobile or VR device), you can find your IPv4 address and use that as your server address in the Connect dialog. These devices need to be connected to the same network.
You can find your IPv4 address by going to your command line tool and type
ipconfig. Remember to include the port number, for example