Features and Roadmap
- Custom UDP transport layer using bit streams with reliability
- WebRTC support for WebGL builds
- Smooth state replication
- Server-side, Client-side, distributed authority
- Connected entity support
- Fast authority transfer
- Remote messaging (RPC)
- Persistence
- Verified support for Windows, macOS, Linux, Android, iOS and WebGL
- Support for Rooms and Worlds
- Unity SDK with an intuitive no-code layer
- Per-field adjustable interpolation and extrapolation
- Input queues
- Easy deployment into the cloud
- Multi-room Simulators
- Multiple code generation strategies (Assets/Baking, automated with C# Source Generators)
- Multiple object spawning strategies (Resources, Prefab Mapper, Addressables)
- Per-field compression and quantization
- Per-field sampling frequency adjustable at runtime
- Unlimited per-field levels of detail
- Areas of interest
- Accurate SimulationFrame tracking
- Developer portal with server and service configurator
- Automatic server scaling
- Multiple regions (US East, EU Central)
- Player accounts
- Key-value store
- Matchmaking
- Float64 support
- Permissions and roles system for clients and simulators
- World origin shifting
- Input queue UX improvements
- More logging and diagnostics tools
- Built-in network condition simulation
- Additional server regions
- Support for multiple Simulators and Replicators in a single project
- Dashboard with usage statistics
- Paid plans with more CCU and credits
- Network profiler
- Support for lean pure C# clients and simulators without Unity
- Peer-to-peer (without replication server) with NAT punch-through
- MTU detection
- Packet replay
- Ability to deploy multiple Simulation Servers per environment
- Player analytics
- Developer portal graphs and analytics
- Simulator authentication
- Bare-metal and cloud support
- Misprediction detection support
- SDK library that can be used in C++ and other languages
- More starter/sample projects and helper scripts
- Ability to embed WebGL games in web portals
- Global KV-Store
- Complex data types/entities in the KV store
- More GGPO support for specific game genres
- Misprediction detection support
- Unreal Engine SDK
- JavaScript SDK
- TCP fallback support
- Advanced matchmaking
- Multiple Replication Servers per game world
- Customer-specific serialization
- User-space load-balancing (SDK framework)
- Game world map with admin interface
- Advanced anti-cheat functionality
- Advanced transaction logs (audit trail)
- Schema versioning (hot updates)
- Console-specific updates
- Player analytics
Last modified 3mo ago