Networking State Changes

The CoherenceSync component will help you prepare an object for network synchronization. It also exposes an API that allows us to manipulate the object during runtime.

CoherenceSync will query all public variables and methods on any of the attached components, for example Unity components such as Transform, Animator, etc. This will include any custom scripts, including third-party Asset Store packages that you may have downloaded.

Refer to the Prefab setup page to learn how to configure your Prefab to network state changes.

Last updated