Overview
The schema file has two uses in your project:
- 1.As a basis for code generation, creating various structs and methods that can be used in your project to communicate with the Replication Server.
- 2.As a description for the Replication Server, telling it how the data in your project looks like – to receive, store, and send this data to its Clients.
When using MonoBehaviours and CoherenceSync you often don't need to interact with the schema directly. Here's an example of a small schema:
component Player
name String64
score Int
component Enemy
speed Float
hp Int
poisonous Bool
If you're unsure where schema files are located, you can easily search through the project using Unity's project search window, with
t:Coherence.SchemaAsset
Last modified 6mo ago